ReliaSolve is a subcontractor to a University of Arizona project to develop a proof-of-concept multi-camera infrared system for use in night flight by helicopter pilots. The 21-camera system will provide an aligned and stitched view during flight with synchronized and aligned display on one or more monitors or head-mounted displays. ReliaSolve is implementing the data-transmission, […]
Category: AR/VR Tricks
CORA Food Pantry: Promotional Video
Working with Roman Jennings at Lightning Film Productions and others, ReliaSolve helped to produce a promotional video for the Chatham Outreach Alliance (CORA) food pantry to help them raise funding to outfit their new warehouse space. The video includes a table-top display of a scanned 3D model of the new space to be outfitted, along […]
360-degree Telepresence
ReliaSolve developed a VR viewer for 360-degree video coming from live or recorded sources. This system can read from local storage or use a network connection to an Aqueti multicamera system using their video API. Implemented in OpenXR, the system can run on Windows or Linux-based VR displays using nVidia GPUs for video decoding. The […]
Vality: VR system integration
ReliaSolve worked with Vality to help integrate its vGlass head-mounted display into OSVR and through OSVR into Unity and SteamVR. This included incorporating model-based distortion correction, writing custom tracker drivers, integrating the tracking and display subsystems, and optimizing performance for the high-resolution displays by supporting direct-mode rendering, predictive tracking, and time warping.
VR Concepts Illustrated Using OSVR
Published as chapter 32 of the book VR Gems (William Sherman, editor), VR_Concepts_Illustrated_Using_OSVR describes the technology required to develop effective immersive environment systems. The immersive nature of virtual and augmented reality systems engages the human visual system in ways that require wider field of view and lower latency than other 3D computer graphics systems to provide artifact-free rendering […]
VRPN
The Virtual Reality Peripheral Network (VRPN) was developed at UNC Chapel Hill by Russ Taylor and has been widely adopted in industry and academia, receiving contributions from scores of developers and device manufacturers. This cross-platform, multi-device interface forms the basis for device interaction in OSVR.
Visual Common Ground
Reliasolve started working with Dr. Robin Murphy, the director of the Center for Robot-Assisted Search and Rescue at Texas A&M University, in June 2015 to develop a Visual Common Ground environment to display 3D terrain models reconstructed from drone fly-overs to provide a space for disaster responders to discuss and plan. The initial goals of this project are: (1) […]
Sensics: Open-Source Virtual Reality
ReliaSolve worked with Sensics on the OSVR project starting in September 2014. This open-source software and open-hardware project the adoption of VR. ReliaSolve worked on the low-latency rendering, device-control, video-based-tracking, predictive tracking, and lens distortion correction subprojects within OSVR. It also performed latency testing using a custom-built hardware latency tester capable of detecting differences between […]