ReliaSolve worked with Vality to help integrate its vGlass head-mounted display into OSVR and through OSVR into Unity and SteamVR. This included incorporating model-based distortion correction, writing custom tracker drivers, integrating the tracking and display subsystems, and optimizing performance for the high-resolution displays by supporting direct-mode rendering, predictive tracking, and time warping.
Author: russ
Here’s To Talking
The point: I’d like your help to spread an important and timely society-healing message by sharing or performing one of two songs. This is the conservative song of the pair. You can listen to the song on Spotify or other streaming services (search for ReliaSolve) or preview a copy by clicking on the image or […]
More Than Just You And Me
The point: I’d like your help to spread an important and timely society-healing message by sharing or performing one of two songs. This is the liberal song of the pair. You can listen to the song on Spotify or other streaming services (search for ReliaSolve) or preview a copy by clicking on the image or […]
Redbud Labs: Process development and quality control
ReliaSolve co-founded and continues to work with Redbud Labs to develop components and processes for microrheometry and blood-based diagnostic systems. Work involves developing hardware/software solutions for process development and quality control for magnetically-actuated post microarrays. This involves image analysis, synchronized device control and imaging, and GPU algorithm acceleration.
Aqueti: Ultra-high-resolution security-camera solutions
Aqueti developed ultra-high-resolution (>10X digital zoom out from single-pixel display size) cameras for security and other markets. ReliaSolve worked with them to develop the GPU-based decompression, tiling, rendering, and re-encoding portions of the pixel pipeline to enable viewers to pan, tilt, zoom, and move in time in a seamless view of the world. The resulting […]
Grace Boulevard
“Grace Boulevard” is a song that was inspired by time spent on the board of directors for Pharaoh’s Daughter, a 501(c)(3) non-profit organization that watches infants born to incarcerated women until they are released and then provides life skills, parenting skills and job skills training. The song aims to capture both the challenges facing Mom and […]
VR Concepts Illustrated Using OSVR
Published as chapter 32 of the book VR Gems (William Sherman, editor), VR_Concepts_Illustrated_Using_OSVR describes the technology required to develop effective immersive environment systems. The immersive nature of virtual and augmented reality systems engages the human visual system in ways that require wider field of view and lower latency than other 3D computer graphics systems to provide artifact-free rendering […]
OSVR
The Open Source Virtual Reality (OSVR) initiative, together with the RenderManager module from Sensics, enable immersive head-mounted or through-the-window interaction with 3D geometry. The system runs on Windows, MacOSX, Linux, and Android and supports rendering in Direct3D, OpenGL, and GLES (including pre-emptive direct-mode rendering on hardware that supports it). These tools were used in constructing […]
Scientific Visualization Workshop
ReliaSolve offers a full-day hands-on training workshop in scientific visualization, including 2D scalar fields, 3D scalar fields (volumes) and vector visualization. It includes both perceptual-psychology-based theoretical content drawn from the UNC Visualization in the Sciences graduate course and hands-on visualization using freely-available toolkits. Participants receive USB drives containing all materials, software, and sample data sets. […]
VRPN
The Virtual Reality Peripheral Network (VRPN) was developed at UNC Chapel Hill by Russ Taylor and has been widely adopted in industry and academia, receiving contributions from scores of developers and device manufacturers. This cross-platform, multi-device interface forms the basis for device interaction in OSVR.